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展示中交互設(shè)計藝術(shù)形態(tài)的應(yīng)用研究

發(fā)布時間:2018-05-12 03:32

  本文選題:交互設(shè)計 + 情感體驗(yàn)。 參考:《山東輕工業(yè)學(xué)院》2011年碩士論文


【摘要】:會展始終適應(yīng)經(jīng)濟(jì)發(fā)展變化的需要,順應(yīng)國際生產(chǎn)、科技進(jìn)步的要求,迅速反應(yīng)市場動態(tài),反應(yīng)各國、各地區(qū)、各行業(yè)經(jīng)濟(jì)狀況的一面鏡子。會展不僅僅實(shí)現(xiàn)了公共信息的傳播,也是展示信息、服務(wù)、文化、娛樂合作與交流的信息平臺。如何能夠通過有限的空間環(huán)境做到有計劃、有目的、有效的傳遞信息,是展示設(shè)計應(yīng)該改善的下一個重要任務(wù)。當(dāng)下展示設(shè)計從功能擴(kuò)展到服務(wù)的延伸都本著“以人為本”的功能設(shè)計,交互設(shè)計的目的是激發(fā)參觀者跟展品(娛樂游戲)互動時產(chǎn)生情感的交流,它可以有效傳達(dá)信息并實(shí)現(xiàn)多方面的信息互動。 論文分為六章:第一章,主要對展示交互設(shè)計的定義,課題提出的背景作出解釋。同時分析交互設(shè)計對展示中的經(jīng)濟(jì)效益和社會效益所產(chǎn)生的作用和價值。第二章,主要對展示交互設(shè)計的概念、由來、發(fā)展、現(xiàn)狀、功能和表現(xiàn)形式一一詳解,諸如:傳播類型、交互的娛樂節(jié)目、休息區(qū)域互動設(shè)計等。第三章,主要描述目前中國展示中交互設(shè)計的現(xiàn)狀,及其表現(xiàn)形式,分析其形成的原因,諸如:經(jīng)濟(jì)、文化、心理、風(fēng)俗等。第四章,為什么展示中交互設(shè)計能更好的傳遞信息,從各個方面解析交互設(shè)計對參觀者的影響。如觀念創(chuàng)新(文化因素、社會因素、人文因素),產(chǎn)品娛樂設(shè)計的創(chuàng)新,引導(dǎo)方法創(chuàng)新(氛圍、媒介等)。第五章,展示交互設(shè)計的娛樂項(xiàng)目后期服務(wù)與延伸。研究其互動項(xiàng)目的娛樂、趣味和信息性,還有商品留念和后期的經(jīng)濟(jì)服務(wù)。第六章,結(jié)束語:總結(jié)全文,進(jìn)一步得出結(jié)論——展示交互設(shè)計更有利于信息的傳播和接受。 本文研究的主旨在于著重分析展示中交互設(shè)計如何在短時間內(nèi)引起觀眾最大的興趣,提高信息的傳播效率,突出交互設(shè)計藝術(shù)形態(tài)將在以后展示活動中起到越來越重要的作用?偨Y(jié)和分析展示活動中交互設(shè)計的規(guī)律,進(jìn)一步發(fā)掘展示交互設(shè)計的表現(xiàn)形式,進(jìn)一步豐富交互設(shè)計的理論體系。
[Abstract]:Convention and Exhibition always meet the needs of economic development and change, comply with the requirements of international production, scientific and technological progress, respond to market trends quickly, and reflect the economic situation of all countries, regions and industries in a mirror. Exhibition is not only the communication of public information, but also the information platform for displaying information, service, culture, entertainment cooperation and communication. How to transmit information in a planned, purposeful and effective way through a limited space environment is the next important task to show that the design should be improved. The present exhibition design extends from function to service in the light of "people-oriented" functional design. The purpose of interactive design is to stimulate emotional communication between visitors and exhibits (entertainment games). It can effectively convey information and achieve a variety of information interaction. The thesis is divided into six chapters: the first chapter mainly explains the definition of interactive design and the background of the subject. At the same time, the effect and value of interactive design on economic and social benefits are analyzed. The second chapter mainly explains the concept, origin, development, present situation, function and expression form of interactive design, such as communication type, interactive entertainment program, interactive design of rest area and so on. The third chapter mainly describes the present situation of interactive design in Chinese display and its forms, and analyzes the reasons for its formation, such as economy, culture, psychology, customs and so on. The fourth chapter, why the interactive design in the display can better transfer information, from all aspects of interactive design to analyze the impact of visitors. Such as concept innovation (cultural factor, social factor, humanistic factor, product entertainment design innovation, guide method innovation (atmosphere, media, etc. The fifth chapter shows the interactive design of the entertainment project later service and extension. Study its interactive items of entertainment, interest and information, as well as commodity memorials and late economic services. Chapter six, conclusion: summarize the full text and draw the conclusion that interactive design is more beneficial to the dissemination and acceptance of information. The purpose of this study is to analyze how interactive design in the exhibition will arouse the greatest interest of the audience in a short time, improve the efficiency of information dissemination, and highlight the art form of interactive design will play a more and more important role in the exhibition activities in the future. This paper summarizes and analyzes the rules of interactive design in exhibition activities, further explores the expression forms of interactive design, and further enriches the theoretical system of interactive design.
【學(xué)位授予單位】:山東輕工業(yè)學(xué)院
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2011
【分類號】:J525

【引證文獻(xiàn)】

相關(guān)期刊論文 前1條

1 王冬;;產(chǎn)品設(shè)計中的交互設(shè)計研究[J];藝術(shù)科技;2013年05期

相關(guān)碩士學(xué)位論文 前5條

1 于歌;產(chǎn)品設(shè)計中的交互設(shè)計研究[D];吉林大學(xué);2012年

2 陳雯娟;心隨所動[D];湖南工業(yè)大學(xué);2012年

3 方健;交互設(shè)計在產(chǎn)品中的應(yīng)用拓展研究[D];中央美術(shù)學(xué)院;2013年

4 唐濤;展示空間的互動性構(gòu)成要素及應(yīng)用研究[D];山東工藝美術(shù)學(xué)院;2013年

5 易華;展示設(shè)計中數(shù)字媒體的交互性研究[D];湖南師范大學(xué);2013年



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