自主開(kāi)發(fā)卡通形象SIMON(西萌)及其周邊產(chǎn)品品牌包裝設(shè)計(jì)
[Abstract]:Cartoon is a transliteration word, it has many meanings. It is an artistic form, mainly referring to animation and cartoons. Generally, the use of exaggeration, deformation, induction and other methods to create a variety of images. Cartoons originated in Europe at the beginning of the 18th century, the cartoon industry gradually took shape. In the first half of the 20th century, the development of cartoons industry in the United States showed an all-round leading level. The main contents of this topic are: one is to create their own unique cartoon image, the other is to develop and package the peripheral products around this cartoon image. First of all, the market and audience groups will be investigated and analyzed, through the investigation and analysis of the relationship between cartoon toys and audience groups, so as to carry out the market positioning of the brand. Secondly, the special cultural elements of our country are collected, and the design elements are selected and refined from them, and various design methods are used to make different design ideas. Thirdly, the most typical cartoon characters are selected from many design sketches. Finally, a cartoon image with Chinese culture is designed on the original sketch. After the identification of cartoon characters will begin to develop peripheral products, including cartoon dolls, cartoon characters in T-shirts, CD, bookmarks, lighters, mobile phone shell and other applications. The brand grade positioning for the high-grade brand. The product is positioned as cartoon image and the peripheral products that can be developed. The main feature of the product is that it is a symbol of conveying emotion based on the Xilan image. The target of sales is 18-28-year-old love of network, love animation youth group, the main way of sales is the form of animation products store-based sales.
【學(xué)位授予單位】:湖南工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類號(hào)】:TB482;J524.2
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