基于協(xié)同學(xué)的游戲衍生產(chǎn)品的設(shè)計(jì)與開發(fā)
發(fā)布時(shí)間:2018-11-29 11:14
【摘要】:在全球文化產(chǎn)業(yè)經(jīng)濟(jì)迅猛發(fā)展的今天,,ACG(動畫、漫畫、游戲產(chǎn)業(yè)的統(tǒng)稱)產(chǎn)業(yè)已成為第三產(chǎn)業(yè)中的后起之秀。伴隨著人們生活節(jié)奏的不斷加快,互聯(lián)網(wǎng)游戲也逐漸成為供人們娛樂、消遣、減壓、放松的一種無形力量,走進(jìn)了人們的生活,越來越受到青少年,以及中青年朋友的喜愛。毋庸置疑,游戲產(chǎn)業(yè)作為ACG產(chǎn)業(yè)中的重要組成部分,其發(fā)展?jié)摿薮螅鶐淼纳虡I(yè)價(jià)值也不容小覷,被視為是沒有國界的世界語,也被西方的藝術(shù)評論家稱作“第九藝術(shù)”。同樣,作為游戲的衍生產(chǎn)品市場,其發(fā)展空間也是十分巨大的。但由于我國的游戲產(chǎn)業(yè)才剛剛起步,游戲產(chǎn)業(yè)鏈并不完善,在注重上游產(chǎn)業(yè)開發(fā)的同時(shí),并未將游戲的下游產(chǎn)業(yè)做大做強(qiáng)。換言之,也就是下游市場空間足夠大,但由于諸多因素使其沒有形成足夠成熟的自我品牌形象和足夠強(qiáng)大的營銷產(chǎn)業(yè)鏈。 協(xié)同學(xué)已在許多領(lǐng)域中得到廣泛應(yīng)用,諸如物理、化學(xué)、生物、以及社會科學(xué)和經(jīng)濟(jì)學(xué)等。其規(guī)律表向從宏觀角度解釋為:一個(gè)或幾個(gè)序參數(shù),支配著其它單個(gè)部分,這些部分通過協(xié)作進(jìn)行有序的自組織活動,反過來,其它單個(gè)部分又影響著序參數(shù)的變化。正因?yàn)樗谠S多知識領(lǐng)域之間建立了橫向聯(lián)系,所以它可以作為連接各學(xué)科之間的橋梁,從許多孤立的事實(shí)中構(gòu)建一種嶄新的模式。本文以協(xié)同學(xué)的視角出發(fā),就現(xiàn)存游戲衍生產(chǎn)品的發(fā)展現(xiàn)狀進(jìn)行分析,并通過研究協(xié)同學(xué)在各學(xué)科中是如何體現(xiàn)的,從而將其應(yīng)用到游戲衍生產(chǎn)品的設(shè)計(jì)與開發(fā)上,擴(kuò)充其市場的影響力,以實(shí)現(xiàn)對游戲衍生產(chǎn)品相關(guān)聯(lián)的各要素間的交叉與整合,探求游戲衍生產(chǎn)品設(shè)計(jì)的影響要素及其發(fā)展趨勢。
[Abstract]:With the rapid development of global cultural industry, ACG (animation, cartoon and game industry has become a rising star in the tertiary industry. With the increasing pace of people's life, Internet games have gradually become an invisible force for people to entertain, recreation, decompress, relax, into people's lives, more and more popular with young people, as well as young and middle-aged friends. There is no doubt that the game industry as an important part of the ACG industry, its development potential is huge, the commercial value can not be underestimated, is regarded as a borderless Esperanto, also called "the 9th art" by western art critics. Similarly, as a derivative of the game market, its development space is also very huge. However, because the game industry in our country has just started, the chain of game industry is not perfect, while paying attention to the development of upstream industry, it does not make the downstream industry of the game bigger and stronger. In other words, the downstream market space is large enough, but due to many factors, it does not form a sufficiently mature self-brand image and strong enough marketing industry chain. Synergetics have been widely used in many fields, such as physics, chemistry, biology, social sciences and economics. The law table is interpreted from a macro perspective: one or more order parameters dominate the other individual parts, which carry out orderly self-organizing activities through collaboration, and in turn, the other single parts affect the change of order parameters. Because it establishes the horizontal connection among many fields of knowledge, it can be used as a bridge to connect various disciplines and construct a new model from many isolated facts. From the perspective of Synergetics, this paper analyzes the present situation of the development of game derivative products, and applies them to the design and development of game derivative products by studying how they are embodied in various disciplines. Expanding its market influence to realize the intersection and integration of the elements related to the game derivative product, and to explore the influencing factors and the development trend of the game derivative product design.
【學(xué)位授予單位】:燕山大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:TB472
本文編號:2364839
[Abstract]:With the rapid development of global cultural industry, ACG (animation, cartoon and game industry has become a rising star in the tertiary industry. With the increasing pace of people's life, Internet games have gradually become an invisible force for people to entertain, recreation, decompress, relax, into people's lives, more and more popular with young people, as well as young and middle-aged friends. There is no doubt that the game industry as an important part of the ACG industry, its development potential is huge, the commercial value can not be underestimated, is regarded as a borderless Esperanto, also called "the 9th art" by western art critics. Similarly, as a derivative of the game market, its development space is also very huge. However, because the game industry in our country has just started, the chain of game industry is not perfect, while paying attention to the development of upstream industry, it does not make the downstream industry of the game bigger and stronger. In other words, the downstream market space is large enough, but due to many factors, it does not form a sufficiently mature self-brand image and strong enough marketing industry chain. Synergetics have been widely used in many fields, such as physics, chemistry, biology, social sciences and economics. The law table is interpreted from a macro perspective: one or more order parameters dominate the other individual parts, which carry out orderly self-organizing activities through collaboration, and in turn, the other single parts affect the change of order parameters. Because it establishes the horizontal connection among many fields of knowledge, it can be used as a bridge to connect various disciplines and construct a new model from many isolated facts. From the perspective of Synergetics, this paper analyzes the present situation of the development of game derivative products, and applies them to the design and development of game derivative products by studying how they are embodied in various disciplines. Expanding its market influence to realize the intersection and integration of the elements related to the game derivative product, and to explore the influencing factors and the development trend of the game derivative product design.
【學(xué)位授予單位】:燕山大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:TB472
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