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基于移動端用戶界面的交互手勢設(shè)計(jì)創(chuàng)新研究

發(fā)布時間:2018-09-15 19:47
【摘要】:隨著互聯(lián)網(wǎng)的迅猛發(fā)展,智能手機(jī)做為人與互聯(lián)網(wǎng)連接的媒介,迅速融入人們生活的方方面面,成為今日人們?nèi)粘9ぷ鳌W(xué)習(xí)、社交、娛樂之中不可或缺的"必需品"。關(guān)于如何讓智能手機(jī)更加易用,更具人性化操作體驗(yàn),成為了各家手機(jī)、軟件廠商面臨的重要課題。手勢交互作為智能手機(jī)、平板等智能設(shè)備最主要的交互方式,可以被看做是使用者——硬件——用戶界面這個完整人機(jī)交互系統(tǒng)的樞紐,是影響操作體驗(yàn)的重中之重。本論文研究目的是通過對交互手勢的重新定義,及交互手勢演進(jìn)過程與發(fā)展現(xiàn)狀、交互手勢實(shí)現(xiàn)原理的分析提出創(chuàng)新型交互手勢設(shè)計(jì)解決方案。利用市場調(diào)研與實(shí)境調(diào)研等方法,對于如何指導(dǎo)創(chuàng)新型交互手勢設(shè)計(jì)的課題,歸納總結(jié)出了四種主要影響要素集合,既『硬件環(huán)境』『使用者的心智模型』『人機(jī)工程』『使用情景』。每個主要影響因素,又細(xì)分為多個細(xì)分因素——如『硬件環(huán)境』下細(xì)分為:屏幕技術(shù)、手機(jī)硬件;『使用者的心智模型』細(xì)分為經(jīng)驗(yàn)遷移、擬物化與隱喻、下意識;『人機(jī)工程』下細(xì)分為握持姿勢與單手握持、手機(jī)點(diǎn)擊區(qū)域等,根據(jù)每種主要影響因素集合下細(xì)分因素的特點(diǎn),提出這些細(xì)分因素如何影響交互手勢設(shè)計(jì)及如何利用細(xì)分因素指導(dǎo)創(chuàng)新型交互手勢設(shè)計(jì)的方法。最后根據(jù)設(shè)計(jì)方法提出具有高易用性的創(chuàng)新型交互手勢設(shè)計(jì)解決方案。
[Abstract]:With the rapid development of the Internet, the smartphone, as the medium of the connection between people and the Internet, has rapidly integrated into all aspects of people's life, and has become an indispensable "necessity" in people's daily work, study, social and entertainment. How to make the smartphone more easy to use and more humane operation experience has become an important issue for various mobile phones and software manufacturers. Gesture interaction, as the most important interaction mode of smart devices such as smart phones and tablets, can be regarded as the hub of the user-hardware-user interface, which is the most important thing that affects the operation experience. The purpose of this paper is to propose an innovative interactive gesture design solution through the redefinition of interactive gesture, the evolution and development of interactive gesture, and the analysis of the principle of interactive gesture implementation. By using the methods of market research and real situation research, this paper summarizes the four sets of main influencing factors on how to guide the creative interactive gesture design. Both "hardware environment", "user's mental model", "ergonomics", "usage scenario". Each main influencing factor is subdivided into several subdivision factors such as: screen technology, mobile phone hardware, user's mental model, experience transfer, pseudomaterialization and metaphor, subconscious; "Ergonomics" is subdivided into holding posture and one-hand holding, mobile phone click-area, etc., according to the characteristics of subdivision factors under the set of main influencing factors, The methods of how these subdivision factors affect interactive gesture design and how to use subdivision factors to guide creative interactive gesture design are presented. Finally, an innovative interactive gesture design solution with high usability is proposed according to the design method.
【學(xué)位授予單位】:北方工業(yè)大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:TB47

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1 陳媛Z,

本文編號:2244329


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