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從動畫到動漫文化

發(fā)布時間:2018-07-13 18:48
【摘要】:在計算機技術(shù)飛速發(fā)展的背景下,信息數(shù)字化和網(wǎng)絡(luò)化深入人們生活,人類文明全面進入信息時代。傳統(tǒng)的(影視)動畫開始迅速向廣告、傳媒、游戲等領(lǐng)域擴展,其內(nèi)涵和外延發(fā)生了明顯的變化,動畫一詞在人們口中不經(jīng)意間也變成了動漫,從"動畫"到"動漫"的話語改變現(xiàn)象,有其內(nèi)在原因,本文論述了動漫文化產(chǎn)生的社會原因及其外在表現(xiàn)形態(tài)。
[Abstract]:In the background of the rapid development of computer technology, information digitization and networking go deep into people's lives, and human civilization enters the information age. Traditional (film and television) animation began to expand rapidly to advertising, media, games and other fields. Its connotation and denotation have changed obviously. The word animation has inadvertently become anime in people's mouth. There are internal reasons for the change of discourse from "animation" to "animation". This paper discusses the social reasons and their external manifestations of animation culture.
【作者單位】: 浙江萬里學院;
【分類號】:J954

【共引文獻】

相關(guān)期刊論文 前10條

1 徐敏;大眾文化的快感理論:從美學到政治經(jīng)濟學[J];北京電影學院學報;2004年01期

2 王s,

本文編號:2120404


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