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水滸Q傳游戲的優(yōu)化視覺效果的場景設計研究

發(fā)布時間:2018-07-05 15:30

  本文選題:游戲場景設計 + MMORPG游戲��; 參考:《湖南大學》2012年碩士論文


【摘要】:隨著中國經濟的進一步轉型,動漫產業(yè)成為國民經濟中不可忽視的一部分,近年來名列前茅的便有網絡游戲產業(yè)。網絡游戲產業(yè)是一個新興的朝陽產業(yè),經歷了20世紀末的初期形成期階段,以及近幾年的快速發(fā)展,現在中國的網絡游戲產業(yè)處在成長期并快速走向成熟期的階段。本文以優(yōu)化游戲視覺效果的目的出發(fā),通過《水滸Q傳》系列游戲項目中游戲場景設計,對以3ds Max軟件為基礎的建模技術方法和技巧進行調研和總結歸納,并且對場景三維設計與制作中的預判問題提出相應的技術解決方法及數據設置,且完成相應游戲場景三維設計制作任務。 本文中對國內市場主流的MMORPG游戲視覺角度上的不同分為2.5D視角和3D視角兩類。本論文中,,同時包含了這個兩個類別,其中一期《水滸Q傳》項目是2.5D的,二期《水滸Q傳2》為3D項目。本人參與《水滸Q傳》2.5D游戲項目兩年,期間完成一定量的2.5D視角場景設計,積累了一定的技術能力,同時調研比較了深圳騰訊公司《QQ幻想世界》項目場景制作組,在本文中對3ds Max軟件在此類游戲項目優(yōu)化視覺效果的場景建模技術上的技術要點進行歸納總結,解決場景設計過程中視覺效果方面的問題,得出相應的數據和結論。在《水滸Q傳2》3D游戲項目中,本人通過承接3D游戲項目場景設計外包的方式參與項目工作,同時調研廣州越川網絡科技有限公司開發(fā)的《玄天變》游戲項目的三維場景組的工作流程、工作方法、軟件技術培訓、項目標準化數據等,對其收集資料進行匯總和提煉,在以上多個3D項目的對比和提煉下得到了針對優(yōu)化視覺效果的場景建模的各類數據范圍和技術要點,同時解決在制作過程中的視覺效果方面的問題,之后形成結論。在以上技術要點和場景三維設計制作結論基礎上,本人完成場景三維設計圖多張,以此實證其結論的實用性,并且將其運用于職業(yè)學院游戲場景制作課程的實訓指導文件,得到明顯的效果。
[Abstract]:With the further transformation of China's economy, the animation industry has become an indispensable part of the national economy. In recent years, the top priority of the industry is the online game industry. The online game industry is a rising sun industry. It has experienced the early stage of the late twentieth Century and the rapid development in recent years. Now the network game is produced in China. In order to optimize the visual effect of the game, this paper, based on the aim of optimizing the visual effect of the game, investigates and summarizes the modeling techniques and techniques based on the 3DS Max software based on the game design of the series of games of the water margin Q, and makes a summary and summarization of the modeling techniques and techniques based on the 3DS Max software, and the problem of prejudging the three-dimensional design and production of the scene. Put forward the corresponding technical solution and data set, and complete the corresponding game scene 3D design and production task.
In this paper, the visual angle of MMORPG Game Vision in the mainstream of the domestic market is divided into two categories: 2.5D and 3D perspectives. In this paper, the two categories are included in this paper, of which, the water margin Q transmission project is 2.5D, the two period < Water Margin Q transmission 2> is 3D project. I participate in the "Q biography of the Water Margin" 2.5D game for two years, during which a certain 2.5D is completed. The perspective scene design has accumulated a certain technical ability, and compared the Shenzhen Tencent Inc project scene production group. In this paper, the technical points of the 3DS Max software in this kind of game project optimization visual effect modeling technology are summed up to solve the visual effect of the scene design process. In the water margin Q 2>3D game project, I participate in the project work through the way of undertaking the 3D game project scene design outsourcing. At the same time, the work process, working method, and software technology training of Guangzhou Yue Chuan network science and Technology Co., Ltd. are also investigated. The project standardization data and so on, the collection of data collection and extraction, in the comparison and refining of the above 3D projects to obtain the various types of data range and technical points for the optimization of the visual effect of the scene modeling, at the same time, to solve the problems in the visual effect of the production process, and then form a conclusion. On the basis of the conclusion of the 3D design and production of the scene, I have completed the three-dimensional design drawings of the scene, in order to demonstrate the practicability of the conclusion, and apply it to the training guidance document of the game scene production course of Career Academy, and get the obvious effect.
【學位授予單位】:湖南大學
【學位級別】:碩士
【學位授予年份】:2012
【分類號】:TP317

【參考文獻】

相關期刊論文 前2條

1 李琪,李峰;網絡游戲:潛力巨大的新興電子商務應用[J];電子商務;2004年10期

2 郭紋廷;解析中國網絡游戲業(yè)的組織變革[J];高科技與產業(yè)化;2004年10期



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