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基于進化計算的動漫造型研究與實現(xiàn)

發(fā)布時間:2018-06-27 01:01

  本文選題:動漫 + 進化計算; 參考:《山東師范大學(xué)》2010年碩士論文


【摘要】: 通過分析當(dāng)前國內(nèi)外動漫產(chǎn)業(yè)的發(fā)展情況,發(fā)現(xiàn)動漫產(chǎn)業(yè)在國際市場上是備受關(guān)注的,并且是當(dāng)今時代市場前景最廣闊的產(chǎn)業(yè)之一。如何在新一輪的知識經(jīng)濟浪潮中,發(fā)展有中國特色的動漫產(chǎn)業(yè)如今已引發(fā)廣泛的討論。 動漫制作是一項極大的依賴于人的創(chuàng)造力和想象力的活動,體現(xiàn)了知識經(jīng)濟的特點。以交互式圖形系統(tǒng)和分析計算為主的計算機輔助設(shè)計系統(tǒng),主要是為設(shè)計人員提供設(shè)計工具,僅能支持單個設(shè)計者的獨立設(shè)計和人機交互,不能為啟發(fā)設(shè)計人員的創(chuàng)造性思維提供支持,也不能支持協(xié)同設(shè)計。 本文的理論基礎(chǔ)汲取自生物進化科學(xué)、計算機科學(xué)及設(shè)計方法的交叉學(xué)科,其主要算法借鑒生物科學(xué)的進化理論;其實現(xiàn)依賴計算機科學(xué)的計算模型、算法及可視化技術(shù),其最終服務(wù)對象是信息時代的動漫制作及創(chuàng)新設(shè)計人員。本文擬開發(fā)具有自主產(chǎn)權(quán)的三維計算機輔助制作軟件,以支持動漫制作及產(chǎn)品創(chuàng)新設(shè)計。其主要特色是系統(tǒng)采用生成技術(shù)、構(gòu)件技術(shù)和可視化技術(shù),為設(shè)計人員提供快速響應(yīng)市場需求的軟件設(shè)計平臺。 在本文中,首先采用進化計算和小生境遺傳算法生成各種可以組裝為產(chǎn)品的構(gòu)件,然后利用軟構(gòu)件的管理和組裝技術(shù),將生成的構(gòu)件與人工設(shè)計的構(gòu)件組裝在一起,以三維形式演示其外觀造型。由于各構(gòu)件是利用數(shù)學(xué)模型及遺傳算法派生的,不是先人工構(gòu)思,然后利用計算機工具再現(xiàn),因此能產(chǎn)生一些新穎的外觀造型,一些原有的設(shè)計可以重用。由于生成的外型新穎并且效率高,可以大大提高設(shè)計人員制作動漫的效率及水平,提高市場競爭力。
[Abstract]:By analyzing the development of animation industry at home and abroad, it is found that animation industry is one of the most promising industries in the international market. How to develop the animation industry with Chinese characteristics in the new wave of knowledge economy has aroused extensive discussion. Animation production is a highly dependent on human creativity and imagination activities, reflecting the characteristics of knowledge economy. The computer aided design system, which mainly consists of interactive graphics system and computer aided design system, mainly provides design tools for designers. It can only support individual designers' independent design and man-machine interaction. It cannot support the creative thinking of designers, nor can it support collaborative design. The theoretical basis of this paper is based on the interdiscipline of self-evolution science, computer science and design method, and its main algorithms draw lessons from the evolutionary theory of biological science, and its realization depends on computer science's computing model, algorithm and visualization technology. Its ultimate service object is the information age of animation production and innovative designers. This paper intends to develop a three-dimensional computer-aided production software with independent property rights to support animation production and product innovation design. The main feature of the system is that the system adopts generation technology, component technology and visualization technology, which provides a software design platform for designers to respond quickly to market demands. In this paper, evolutionary computing and niche genetic algorithm are first used to generate various components that can be assembled into products, and then the generated components are assembled together with artificially designed components by using the management and assembly technology of software components. Demonstrate its appearance in three-dimensional form. Because each component is derived by mathematical model and genetic algorithm, it is not first conceived manually, but then reproduced by computer tools, so it can produce some novel appearance shapes and some original designs can be reused. Because of the new appearance and high efficiency, designers can greatly improve the efficiency and level of animation production, and improve the market competitiveness.
【學(xué)位授予單位】:山東師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2010
【分類號】:TP18

【引證文獻】

相關(guān)碩士學(xué)位論文 前1條

1 杜燕連;進化泛函網(wǎng)絡(luò)模型與學(xué)習(xí)算法研究[D];廣西民族大學(xué);2011年

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本文編號:2072073

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