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《紅樓夢》人物角色動漫化研究

發(fā)布時間:2018-06-22 10:10

  本文選題:紅樓夢 + 動漫; 參考:《華南理工大學》2014年碩士論文


【摘要】:《紅樓夢》是我國文學史上的一個里程碑,每當提及中國古典文學都少不了《紅樓夢》的出現(xiàn),可就是這么一部古典文學中的鴻篇巨著,正隨著電子科技的進步、社會節(jié)奏的加快而漸漸遠離人們的生活,但因其有著深厚的文化根基,加之通俗易懂、老少皆宜的白話風格,動漫可以成為《紅樓夢》再次出現(xiàn)在大眾視野中的一個新途徑,本文希望通過研究,將文本的研究成果與形象化動漫人物相結合,探索出最合適的體現(xiàn)方式,掌握人物形象氣質的提煉表現(xiàn)方法,最終實現(xiàn)《紅樓夢》中部分重要人物角色的動漫化。將《紅樓夢》進行動漫化之后,既可以在分析講解書中內容時,利用形象化的故事人物使紅學研究更加親民、立體化和便于理解,同時又可以引起青少年對《紅樓夢》的興趣,使古典名著在年輕人中繼續(xù)發(fā)揚與傳承下去,還可以利用書中具體化的形象來進一步探索新的《紅樓夢》研究路子,同樣還可應用于中國傳統(tǒng)文學在世界各國的宣傳,如通過游戲、動漫或者周邊產品等,是具有現(xiàn)實意義的。 本文的總體研究指導思是理論與實踐相結合,同時采用“資料分析法”“范例列舉法”“比較研究法”“問卷調研法”等方法進行研究。課題的研究流程是首先明確課題目標,定下《紅樓夢》這一大的目標和其中角色人物這一小的目標,其次進行各種全面的資料搜集,,并對所搜集的資料進行整理總結,提取所需材料,然后通過多次調研和總結,得到客觀有利數據支撐,最后進行課題實踐并進行總結,實現(xiàn)《紅樓夢》人物角色動漫化。 二十一世紀是屬于“創(chuàng)新”的,將古典名著與相對來說是新鮮事物的動漫產品結合,既可以為動漫發(fā)展提供《紅樓夢》這樣一個廣闊平臺又可以使《紅樓夢》這樣的古典名著以嶄新的面貌重新進入人們視野,不管對于《紅樓夢》還是動漫方面,都不失為一個好機遇。
[Abstract]:"A Dream of Red Mansions" is a milestone in the history of Chinese literature. Whenever it comes to Chinese classical literature, the appearance of "A Dream of Red Mansions" is inevitable, but it is such a masterpiece in classical literature that is advancing with the development of electronic science and technology. With the acceleration of the social rhythm and gradually away from people's lives, but because of its deep cultural foundation, as well as its easy to understand, old and young vernacular style, animation can become a new way to re-appear in the public view of "A Dream of Red Mansions". Through the research, this paper hopes to combine the research results of the text with the visualized animation characters, to explore the most suitable way to embody the characters, and to master the methods of refining and expressing the image temperament of the characters. The final realization of the Dream of Red Mansions part of the important characters animation. After animating A Dream of Red Mansions, we can not only make use of visualized characters to make the study of Red Mansions more popular, three-dimensional and easy to understand, but also arouse young people's interest in A Dream of Red Mansions. So that classical masterpieces can continue to be carried forward and passed on among young people, and can also be used to further explore new ways of studying A Dream of Red Mansions by using the specific images in the book, and also can be applied to the propaganda of Chinese traditional literature in various countries around the world. Such as through games, animation or peripheral products and so on, is of practical significance. The general research guidance of this paper is the combination of theory and practice. At the same time, the methods of "data analysis", "case enumeration", "comparative research" and "questionnaire investigation" are used to carry out the research. The research process of the project is to first make clear the goal of the subject, set the big goal of "A Dream of Red Mansions" and the small goal of the characters among them, and then carry out various comprehensive data collection, and collate and summarize the data collected. The necessary materials are extracted, and then through many investigations and summaries, the objective and favorable data support is obtained. Finally, the subject is put into practice and summarized to realize the animation of the characters in A Dream of Red Mansions. The 21 century is "innovative", combining classical classics with anime products that are relatively new. It can not only provide such a broad platform for the development of animation, but also make the classic masterpieces like the Dream of Red Mansions re-enter people's view with a new look, whether for the Dream of Red Mansions or the animation, Is a good opportunity.
【學位授予單位】:華南理工大學
【學位級別】:碩士
【學位授予年份】:2014
【分類號】:J218.7

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