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指環(huán)可穿戴設備自然交互技術研究

發(fā)布時間:2018-05-11 00:39

  本文選題:人機交互 + 指環(huán)可穿戴設備; 參考:《昆明理工大學》2017年碩士論文


【摘要】:人機交互是一門多領域交叉學科,其研究的核心問題是人如何容易地向計算機輸入,即實現(xiàn)自然的人機交互。在人機交互技術的長久發(fā)展中,人與計算機間的交互始終無法擺脫鼠標和鍵盤等外接設備的限制。本文從國內(nèi)外人機交互的研究現(xiàn)狀出發(fā),多角度的分析了人機交互和可穿戴設備的研究內(nèi)容,闡述了人機交互研究的意義和當前的關鍵技術,本文主要研究內(nèi)容如下:第一,指環(huán)可穿戴設備的控制能力研究。通過控制能力的交互實驗,驗證、分析了用戶對實驗中探討的五種控制方式的交互體驗;趯嶒,提出了利用“點擊”和“雙手輔助旋轉”兩種控制方式的指環(huán)PPT控制器。第二,用戶對指環(huán)可穿戴設備的感知能力研究。進行了基于Arduino的原型傳感器感知實驗,實驗分析了輸入設備、輸出設備和實驗環(huán)境對感知成功率的影響,以及人體的觸覺、聽覺和視覺三類感知的實驗情況。這為指環(huán)可穿戴設備中傳感器配以感知輸出設備的應用設計提供良好的參考。第三,基于控制能力和感知能力的研究,在分析了目前Kinect和智能手機的交互不足后,本文提出兩種基于指環(huán)的新感知交互框架:1.基于指環(huán)和Kinect的多通道感知交互框架。2.基于指環(huán)和智能手機的感知交互框架。第四,給出了兩種感知交互框架必要的原理圖和工作流程圖。隨后進行了基于指環(huán)和智能手機的交互實驗,通過實驗驗證了基于指環(huán)和智能手機的感知交互框架的可行性。
[Abstract]:Human-Computer interaction (HCI) is a multi-domain interdisciplinary subject. The core problem of its research is how to easily input human beings to the computer, that is, to realize the natural human-computer interaction. In the long term development of human-computer interaction technology, the interaction between human and computer can not get rid of the restrictions of the mouse and keyboard and other external devices. Based on the current situation of human-computer interaction research at home and abroad, this paper analyzes the research contents of human-computer interaction and wearable devices from various angles, expounds the significance of human-computer interaction research and the current key technologies. The main contents of this paper are as follows: first, Research on the Control ability of Ring wearable device. Through the interactive experiment of control ability, the user's interactive experience of five kinds of control modes discussed in the experiment is analyzed. Based on experiments, a ring PPT controller based on "click" and "hands assisted rotation" is proposed. Second, the research of users' perception of ring wearable devices. A prototype sensor sensing experiment based on Arduino was carried out. The effects of input device, output device and experimental environment on the success rate of perception were analyzed, and the three kinds of perception of human body, tactile, auditory and visual, were analyzed. This provides a good reference for the application design of sensor with perceptual output device in ring wearable device. Thirdly, based on the research of control ability and perceptual ability, after analyzing the insufficiency of interaction between Kinect and smartphone, this paper proposes two new Ring-based perceptual interaction frameworks: 1. Multi-channel aware interaction framework. 2. 2 based on ring and Kinect. A framework of perceptual interaction based on ring and smart phone. Fourthly, the schematic diagram and working flow chart of two perceptual interaction frameworks are given. Then an interactive experiment based on ring and smart phone is carried out, and the feasibility of the perceptual interaction framework based on ring and smart phone is verified by the experiment.
【學位授予單位】:昆明理工大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:TP368.33

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