基于OSG平臺的虛擬陶藝創(chuàng)作與仿真研究
發(fā)布時間:2018-06-15 14:01
本文選題:虛擬陶藝 + 系統(tǒng)仿真; 參考:《系統(tǒng)仿真學報》2017年11期
【摘要】:當前計算機輔助藝陶作品創(chuàng)作,需要通過多個相關軟件文件格式轉換輔助完成,而這些軟件系統(tǒng)相互獨立,操作復雜,這對從事陶瓷藝術的專業(yè)人員望而卻步,許多設計者仍采用傳統(tǒng)的手工陶藝創(chuàng)作方法完成作品的創(chuàng)作。伴隨中國社會生活品質的不斷提高,人們對陶瓷藝術的需求日益增多,藝術家的作品遠遠不能滿足人們的需要。如何讓更多非專業(yè)人也能體驗真實的陶藝創(chuàng)作環(huán)境,通過虛擬現(xiàn)實方法,在虛擬環(huán)境中實現(xiàn)拉坯、上釉、燒制、成品等全過程,完成后的作品可實現(xiàn)線上供其他人共同觀賞成為本文研究的關鍵問題。
[Abstract]:At present, the computer-aided creation of ceramic works needs to be assisted by the conversion of several related software file formats. These software systems are independent and complex in operation, which is a deterrent to professionals engaged in ceramic art. Many designers still use traditional artisanal pottery to create their works. With the continuous improvement of the quality of social life in China, the demand for ceramic art is increasing day by day, and the works of artists are far from being able to meet the needs of people. How to let more non-professionals also experience the real pottery creation environment, through the virtual reality method, realize the whole process of drawing, glazing, firing and finished products in the virtual environment, The key problem of this paper is that the finished works can be realized online for others to watch together.
【作者單位】: 中國美術學院文創(chuàng)設計制造業(yè)協(xié)同創(chuàng)新中心;中國美術學院互動藝術與技術研究所;杭州師范大學虛擬現(xiàn)實與人機交互研究中心;
【分類號】:TP391.9;TQ174.7
【相似文獻】
相關期刊論文 前1條
1 柯國鎮(zhèn);;藝術化燒成與陶藝創(chuàng)作[J];陶瓷科學與藝術;2013年07期
相關碩士學位論文 前1條
1 李秉熹;蘇打釉在陶藝燒制中的實踐探析[D];吉林藝術學院;2015年
,本文編號:2022264
本文鏈接:http://sikaile.net/kejilunwen/huagong/2022264.html
教材專著