基于UE4引擎的海洋虛擬可視化初探
發(fā)布時間:2018-05-03 11:27
本文選題:海洋水文學(xué) + 計算機仿真學(xué); 參考:《應(yīng)用海洋學(xué)學(xué)報》2017年02期
【摘要】:隨著當(dāng)前計算機虛擬現(xiàn)實的理論、技術(shù)與方法的進步,海洋信息技術(shù)的三維可視化日益成為對海洋進行全方位觀察、研究和探索的重要手段之一.本研究通過對3A級商業(yè)引擎——Unreal Engine 4(UE4)的開發(fā)使用,模擬了廈門海洋環(huán)境監(jiān)測站附近海域的潮流、日出、日落及天氣情況等虛擬現(xiàn)實與可視化.并且針對海洋科研領(lǐng)域中的實際需要,模擬了海水赤潮、海底地形測繪等專門面向業(yè)務(wù)需求的三維實時渲染,設(shè)計與重現(xiàn)了相關(guān)的水文氣象場景,這種模擬設(shè)計具有重要的現(xiàn)實意義.
[Abstract]:With the development of the theory, technology and method of computer virtual reality, the 3D visualization of ocean information technology is becoming one of the most important means to observe, research and explore the ocean. Through the development and application of the 3A class commercial engine Unreal Engine 4e UE4, the virtual reality and visualization of the sea area near Xiamen marine environment monitoring station, such as tide, sunrise, sunset and weather conditions, are simulated. Aiming at the actual needs in the field of marine scientific research, the 3D real-time rendering of sea water red tide and submarine topographic mapping is simulated, and the relevant hydrometeorological scene is designed and reproduced. This simulation design has important practical significance.
【作者單位】: 國家海洋局廈門海洋環(huán)境監(jiān)測中心站;
【分類號】:P731;TP391.9
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本文編號:1838307
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