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基于游戲游藝產(chǎn)業(yè)需求的中職學(xué)校專業(yè)課程改革研究

發(fā)布時(shí)間:2018-03-10 02:33

  本文選題:產(chǎn)業(yè)結(jié)構(gòu) 切入點(diǎn):游戲游藝產(chǎn)業(yè) 出處:《四川師范大學(xué)》2015年碩士論文 論文類型:學(xué)位論文


【摘要】:游戲游藝產(chǎn)業(yè)被稱為我國(guó)創(chuàng)新型文化產(chǎn)業(yè)中的“朝陽(yáng)產(chǎn)業(yè)”,是先進(jìn)制造業(yè)與文化創(chuàng)意產(chǎn)業(yè)緊密結(jié)合的新興產(chǎn)業(yè)。早在上世紀(jì)80年代,中山市已有游戲游藝企業(yè)。經(jīng)過(guò)三十余年的發(fā)展,中山市港口鎮(zhèn)現(xiàn)已成為我國(guó)游戲游藝產(chǎn)業(yè)重要的生產(chǎn)和出口基地,并先后被國(guó)家和省相關(guān)部門(mén)認(rèn)定或確立為“中國(guó)游戲游藝產(chǎn)業(yè)基地”、“廣東動(dòng)漫游戲游藝產(chǎn)業(yè)集群(中山基地)”、“廣東省火炬計(jì)劃游戲游藝特色產(chǎn)業(yè)基地”等。如今已形成了一個(gè)強(qiáng)大的產(chǎn)業(yè)集群,在全國(guó)已占據(jù)了大半壁江山,并成為該鎮(zhèn)新的經(jīng)濟(jì)增長(zhǎng)點(diǎn)。依據(jù)中山市“一鎮(zhèn)一品”、“一鎮(zhèn)一業(yè)”的“專業(yè)鎮(zhèn)”經(jīng)濟(jì)戰(zhàn)略規(guī)劃特點(diǎn),作為中等職業(yè)學(xué)校(以下簡(jiǎn)稱“中職學(xué)校”),其專業(yè)課程改革與建設(shè)必須有效對(duì)接中山市產(chǎn)業(yè)結(jié)構(gòu),有針對(duì)性地培養(yǎng)人才,滿足企業(yè)人才需求。以C校作為實(shí)驗(yàn)學(xué)校,在調(diào)研中發(fā)現(xiàn),該校在中山市大力發(fā)展職業(yè)教育和打造游戲游藝產(chǎn)業(yè)基地的契機(jī)中,地理優(yōu)勢(shì)凸顯。但在專業(yè)建設(shè)中還存在一些問(wèn)題,如沒(méi)有順應(yīng)時(shí)勢(shì),結(jié)合區(qū)域經(jīng)濟(jì)特點(diǎn),大力發(fā)展適應(yīng)地方經(jīng)濟(jì)產(chǎn)業(yè)結(jié)構(gòu)的專業(yè),服務(wù)地方經(jīng)濟(jì)建設(shè),提高就業(yè)的質(zhì)量。為此,通過(guò)調(diào)查研究分析,提出專業(yè)課程改革策略,為該校提供參考。為對(duì)中職學(xué)校當(dāng)前的專業(yè)課程設(shè)置的現(xiàn)狀、問(wèn)題進(jìn)行分析,并探討出適應(yīng)游戲游藝產(chǎn)業(yè)的中職學(xué)校專業(yè)課程改革策略。本文研究主要采用了文獻(xiàn)研究法、實(shí)地調(diào)查法、問(wèn)卷調(diào)查法。通過(guò)搜集有關(guān)中職學(xué)校專業(yè)課程改革的相關(guān)文獻(xiàn),結(jié)合中山市游戲游藝產(chǎn)業(yè)的發(fā)展?fàn)顩r及其對(duì)人才的需求情況的調(diào)查,得出當(dāng)?shù)赜螒蛴嗡嚻髽I(yè)需求的人才結(jié)構(gòu)統(tǒng)計(jì)結(jié)果。本研究重點(diǎn)分析了中職學(xué)校專業(yè)課程的現(xiàn)狀,發(fā)現(xiàn)學(xué)校存在教學(xué)目標(biāo)設(shè)置上與區(qū)域的經(jīng)濟(jì)產(chǎn)業(yè)需求的人才結(jié)構(gòu)相脫節(jié),專業(yè)課程設(shè)置的內(nèi)容選擇不科學(xué),教師整體的教學(xué)方法滯后,學(xué)生的考核制度不完善,學(xué)生實(shí)習(xí)的專業(yè)對(duì)口率不高等主要問(wèn)題;谏鲜龃嬖诘膯(wèn)題,本研究認(rèn)為應(yīng)該及時(shí)對(duì)專業(yè)課程進(jìn)行改革,通過(guò)對(duì)課程設(shè)置的原則、課程內(nèi)容、課程結(jié)構(gòu)、課程實(shí)施、課程評(píng)價(jià)及校企合作方面進(jìn)行改革,從而得出基于游戲游藝產(chǎn)業(yè)需求的中職學(xué)校專業(yè)課程改革的策略。
[Abstract]:The game and entertainment industry is known as the "sunrise industry" in China's innovative cultural industry. It is a new industry that closely integrates advanced manufacturing and cultural and creative industries. As early as -20s, After more than 30 years of development, Zhongshan Gangkou Town has become an important production and export base for the game and recreation industry in China. And has been recognized or established as the "Chinese game and entertainment industry base", "Guangdong animation game industry cluster (Zhongshan base)", "Guangdong torch project game and entertainment industry base" and so on. Has formed a strong industrial cluster, It has occupied most of the country and become the new economic growth point of the town. According to the economic strategic planning characteristics of "one town, one product" and "one town and one industry" in Zhongshan City, As a secondary vocational school (hereinafter referred to as "secondary vocational school"), its professional curriculum reform and construction must effectively connect with the industrial structure of Zhongshan City, train talents to meet the needs of enterprises. In the investigation, we found that in the opportunity of developing vocational education and building game and recreation industry base in Zhongshan City, the geographical advantage is prominent. However, there are still some problems in professional construction, such as failing to adapt to the current situation and combining the characteristics of regional economy. We should vigorously develop specialties adapted to the local economic and industrial structure, serve the local economic construction, and improve the quality of employment. Therefore, through investigation and analysis, this paper puts forward the reform strategy of professional curriculum. In order to analyze the current situation and problems of professional curriculum in secondary vocational schools, and explore the strategies of professional curriculum reform adapted to the game and recreation industry, this paper mainly adopts the literature research method. Field investigation, questionnaire survey. Through collecting relevant literature about professional curriculum reform in secondary vocational schools, combining with the development situation of game and recreation industry and its demand for talents in Zhongshan City, This study focuses on the analysis of the current situation of specialized courses in secondary vocational schools, and finds that there is a gap between the teaching objectives set and the regional economic and industrial demand for talent structure. The main problems such as the unscientific content selection of the professional curriculum, the lagged teaching methods of the teachers, the imperfect examination system of the students, the low professional counterpart rate of the students' practice, etc., are based on the problems mentioned above. This study holds that professional courses should be reformed in a timely manner, through the reform of the principles, contents, structure, implementation, evaluation and cooperation between schools and enterprises. Therefore, the strategy of professional curriculum reform in secondary vocational schools based on the demand of game and entertainment industry is obtained.
【學(xué)位授予單位】:四川師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:G712.3

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