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19wan網(wǎng)絡(luò)在線游戲平臺(tái)安全系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn)

發(fā)布時(shí)間:2018-05-16 23:26

  本文選題:網(wǎng)絡(luò)游戲 + 游戲平臺(tái); 參考:《電子科技大學(xué)》2014年碩士論文


【摘要】:隨著社會(huì)經(jīng)濟(jì)的快速發(fā)展,網(wǎng)絡(luò)游戲已成為人們網(wǎng)絡(luò)生活中的不可或缺的一個(gè)元素,同時(shí)網(wǎng)絡(luò)游戲中的裝備、道具等虛擬財(cái)產(chǎn)開始具有了真實(shí)的價(jià)值,可以用現(xiàn)金進(jìn)行交換,從此,網(wǎng)絡(luò)游戲開始面臨嚴(yán)重的安全問題。本課題根據(jù)作者參與19wan游戲平臺(tái)的建設(shè)基礎(chǔ)上,針對(duì)游戲平臺(tái)存在的安全威脅,提出了網(wǎng)絡(luò)在線游戲平臺(tái)安全系統(tǒng)的設(shè)計(jì),因此具有重要的理論價(jià)值和實(shí)際應(yīng)用意義。本文的工作思路主要是圍繞19wan網(wǎng)絡(luò)在線游戲平臺(tái)的安全展開研究,通過在網(wǎng)絡(luò)安全和數(shù)據(jù)安全等兩個(gè)方面構(gòu)建一個(gè)軟硬件安全系統(tǒng)。本文對(duì)網(wǎng)絡(luò)在線游戲平臺(tái)安全系統(tǒng)進(jìn)行研究,主要內(nèi)容包括如下幾點(diǎn):論文首先對(duì)課題研究的背景進(jìn)行了闡述,介紹了課題的主要目的,分析了國(guó)內(nèi)外相關(guān)研究情況,確定論文研究給社會(huì)帶來的重要意義。第二,論文對(duì)可以研究背景的19wan游戲平臺(tái)的技術(shù)方案、功能構(gòu)成、游戲開發(fā)等進(jìn)行了業(yè)務(wù)分析。第三,從在線游戲平臺(tái)的安全威脅方式、業(yè)務(wù)需求和平臺(tái)安全需求進(jìn)行了分析,確定了系統(tǒng)需要解決的問題對(duì)象。第四,對(duì)從系統(tǒng)網(wǎng)絡(luò)安全平臺(tái)和數(shù)據(jù)安全平臺(tái)進(jìn)行了總體設(shè)計(jì),特別是對(duì)19wan游戲平臺(tái)訪問結(jié)構(gòu)和安全策略進(jìn)行了深入分析,對(duì)4個(gè)不同數(shù)據(jù)級(jí)別。本文的重點(diǎn)和核心內(nèi)容是基于AES算法對(duì)平臺(tái)安全系統(tǒng)4個(gè)不同數(shù)據(jù)級(jí)別進(jìn)行了設(shè)計(jì)與實(shí)現(xiàn),主要對(duì)用戶登錄驗(yàn)證、用戶身份認(rèn)證特征碼、用戶基本資料、充值消費(fèi)記錄、游戲操作記錄以及聊天記錄等重要數(shù)據(jù)以及數(shù)據(jù)使用頻率高的數(shù)據(jù)進(jìn)行加密,保證了平臺(tái)安全性和游戲用戶的利益。論文對(duì)總體設(shè)計(jì)內(nèi)容進(jìn)行了軟硬件平臺(tái)的實(shí)現(xiàn),并對(duì)游戲平臺(tái)安全系統(tǒng)進(jìn)行了性能測(cè)試,測(cè)試結(jié)果表明安全系統(tǒng)實(shí)現(xiàn)了系統(tǒng)的建設(shè)目的,滿足了游戲用戶的安全需求。
[Abstract]:With the rapid development of social economy, online games have become an indispensable element in people's online life. At the same time, the equipment, props and other virtual property in online games begin to have real value, and can be exchanged with cash. From then on, the network game begins to face the serious security question. Based on the author's participation in the construction of 19wan game platform and the security threats to the game platform, this paper puts forward the design of the online game platform security system, which has important theoretical value and practical application significance. The main idea of this paper is to study the security of 19wan online game platform, and build a hardware and software security system through network security and data security. The main contents of this paper are as follows: firstly, the background of the research is described, the main purpose of the research is introduced, and the related research situation at home and abroad is analyzed. To determine the significance of the study of the paper to the community. Secondly, the paper analyzes the technical scheme, function structure and game development of 19wan game platform. Thirdly, the security threat mode, business requirement and platform security requirement of the online game platform are analyzed, and the problem object that the system needs to solve is determined. Fourthly, the overall design of the network security platform and the data security platform is given, especially the access structure and security policy of the 19wan game platform are deeply analyzed, and four different data levels are given. The key and core content of this paper is the design and implementation of four different data levels of platform security system based on AES algorithm, mainly for user login authentication, user identity authentication signature, user basic information, recharge consumption record. The important data, such as game operation record and chat record, as well as the data with high frequency are encrypted, which ensures the platform security and the benefit of game users. In this paper, the hardware and software platform of the whole design is implemented, and the security system of the game platform is tested. The test results show that the security system achieves the purpose of the system construction and meets the security needs of the game users.
【學(xué)位授予單位】:電子科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類號(hào)】:TP393.08

【參考文獻(xiàn)】

相關(guān)碩士學(xué)位論文 前1條

1 楊兆春;網(wǎng)絡(luò)游戲數(shù)據(jù)包的抓取與識(shí)別[D];北京交通大學(xué);2007年



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