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引入“試玩”的MDA模型游戲設(shè)計(jì)初探

發(fā)布時(shí)間:2018-04-15 18:40

  本文選題:MDA模型 + 試玩; 參考:《裝飾》2013年05期


【摘要】:游戲設(shè)計(jì)師通常將組成游戲的元素按一定結(jié)構(gòu)組織分類,構(gòu)建游戲設(shè)計(jì)模型,這些模型能夠運(yùn)用于不同的游戲類型中,是一種通用的游戲設(shè)計(jì)語言。而流程式的游戲設(shè)計(jì)模型則更受設(shè)計(jì)師的青睞。本文以洛賓·亨尼克(Robin Hunicke)等三位游戲設(shè)計(jì)師所提出的MDA結(jié)構(gòu)模型為主體,引入布萊恩(BrianM.Winn)提出DPE模型中的"試玩",旨在通過在"試玩"中體驗(yàn)、在"試玩"中設(shè)計(jì),結(jié)合實(shí)踐佐以分析,摸索出適合設(shè)計(jì)師團(tuán)隊(duì)的游戲設(shè)計(jì)方法與流程。
[Abstract]:Game designers usually organize the elements of the game according to a certain structure and construct game design models. These models can be used in different game types and are a common game design language.The process-based game design model is more favored by designers.This paper takes the MDA structure model proposed by Robin Hunicke and other three game designers as the main body, introduces Brian M. Winn (Brian M. Winn) to put forward the "try play" in the DPE model, aims to design it in the "try play" through the experience in the "try play".Combined with practice with analysis, find out the game design method and process suitable for designer team.
【作者單位】: 湖南大學(xué)設(shè)計(jì)藝術(shù)學(xué)院;
【分類號(hào)】:TP393.09
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本文編號(hào):1755311

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