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混合加密系統(tǒng)在網(wǎng)絡(luò)游戲虛擬財(cái)產(chǎn)保護(hù)中的應(yīng)用

發(fā)布時(shí)間:2018-03-14 22:08

  本文選題:虛擬資產(chǎn) 切入點(diǎn):網(wǎng)絡(luò)游戲 出處:《復(fù)旦大學(xué)》2014年碩士論文 論文類型:學(xué)位論文


【摘要】:互聯(lián)網(wǎng)技術(shù)的日新月異發(fā)展正從方方面面影響著人類的生活。網(wǎng)絡(luò)游戲的產(chǎn)生作為互聯(lián)網(wǎng)發(fā)展的一種重要組成部分已經(jīng)成為目前整個(gè)互聯(lián)網(wǎng)最熱火朝天的贏利業(yè)務(wù)。經(jīng)過近十幾年的發(fā)展,其無論在產(chǎn)品數(shù)量還是用戶規(guī)模方面,都有了很大的提升。與之帶來的問題也愈顯突出,形形色色扮演在虛擬世界里人物角色資產(chǎn)正面臨著前所未有的安全沖擊,如何保護(hù)虛擬資產(chǎn)的安全已經(jīng)成為整個(gè)網(wǎng)絡(luò)游戲世界乃至整個(gè)互聯(lián)網(wǎng)的熱點(diǎn)話題。本文首先介紹了目前國內(nèi)外網(wǎng)絡(luò)游戲市場上對虛擬資產(chǎn)的保護(hù)所面臨的的安全性威脅現(xiàn)狀。由于國內(nèi)互聯(lián)網(wǎng)安全發(fā)展起步較晚,對虛擬資產(chǎn)的保護(hù)無論從法律還是技術(shù)手段上都沒形成完整的結(jié)構(gòu)性體系,所以,本文在對這些對虛擬財(cái)產(chǎn)的威脅做了細(xì)分的基礎(chǔ)上,總結(jié)歸納出了對網(wǎng)絡(luò)游戲虛擬資產(chǎn)造成威脅的種類,提出了使用混合加密技術(shù)結(jié)合前置負(fù)載服務(wù)器的系統(tǒng)架構(gòu)方法對網(wǎng)絡(luò)游戲數(shù)據(jù)進(jìn)行加密處理,在大大提高數(shù)據(jù)安全性的同時(shí),盡可能減少對游戲性能造成的負(fù)面影響。
[Abstract]:The rapid development of Internet technology is affecting human life from all aspects. As an important part of the Internet development, the emergence of online games has become the most popular profitable industry of the whole Internet. After nearly ten years of development, Both in terms of the number of products and the size of its users, it has greatly improved. The problems it has brought have become more prominent, and various types of persona assets in the virtual world are facing unprecedented security shocks. How to protect the security of virtual assets has become a hot topic in the whole online game world and even the whole Internet. Firstly, this paper introduces the security of virtual assets protection in the domestic and foreign online game market. Status quo of sexual threats. Due to the relatively late development of domestic Internet security, The protection of virtual assets has not formed a complete structural system in terms of legal or technical means. Therefore, this paper makes a subdivision of these threats to virtual property. This paper summarizes the types of threats to the virtual assets of online games, and puts forward a method to encrypt the data of online games by using mixed encryption technology combined with the system architecture of preloaded servers. At the same time greatly improve the data security, as much as possible to reduce the negative impact on the performance of the game.
【學(xué)位授予單位】:復(fù)旦大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:TP393.08

【參考文獻(xiàn)】

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