論多媒體藝術(shù)的時(shí)間與空間
發(fā)布時(shí)間:2018-01-15 21:43
本文關(guān)鍵詞:論多媒體藝術(shù)的時(shí)間與空間 出處:《湖南師范大學(xué)》2010年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: 多媒體藝術(shù) 時(shí)間 空間
【摘要】: 隨著電子信息技術(shù)的不斷發(fā)展,傳統(tǒng)媒體難以適應(yīng)多種媒體信息集成和實(shí)時(shí)信息交互的要求,多媒體藝術(shù)應(yīng)運(yùn)而生。多媒體藝術(shù)的誕生標(biāo)志著信息傳播領(lǐng)域中一個(gè)嶄新時(shí)代的到來(lái)。多媒體藝術(shù)是基于多媒體技術(shù),將文本、圖形、圖像、視頻、動(dòng)畫、聲音等多種媒體整合在一起而形成的多媒體展示和交互系統(tǒng),為傳播信息和大眾交流起到重要作用。 隨著人們對(duì)多媒體技術(shù)的掌握和人們對(duì)多媒體設(shè)計(jì)本身的興趣,多媒體在設(shè)計(jì)中的應(yīng)用逐漸拓寬。已擴(kuò)展到多媒體網(wǎng)站、產(chǎn)品發(fā)布、企業(yè)宣傳、電子樓書、電子雜志和多媒體互動(dòng)游戲等多個(gè)領(lǐng)域。多媒體藝術(shù)作為新興的視聽藝術(shù)門類,處于剛剛起步階段。目前國(guó)內(nèi)外沒(méi)有太多的關(guān)于多媒體藝術(shù)設(shè)計(jì)的系統(tǒng)的完整的藝術(shù)理論。對(duì)多媒體藝術(shù)設(shè)計(jì)的研究主要停留在對(duì)其宏觀方面的探討,如多媒體的概念、產(chǎn)生、發(fā)展和應(yīng)用等等,對(duì)它的具體的某一個(gè)方面的研究卻少之又少。大部分的多媒體設(shè)計(jì)者是以試探的腳步來(lái)開創(chuàng)多媒體藝術(shù)的未來(lái)。 多媒體藝術(shù)是一種全景想象過(guò)程,是基于多維時(shí)空的創(chuàng)造,是時(shí)間、空間藝術(shù)的集成表現(xiàn)方式,而在多媒體藝術(shù)設(shè)計(jì)中缺乏了對(duì)多媒體藝術(shù)時(shí)空概念的導(dǎo)入。因此,在多媒體藝術(shù)的理論構(gòu)建中需要加強(qiáng)對(duì)時(shí)間、空間等元素的探討。本篇論文主要是分析和探討多媒體藝術(shù)的時(shí)間與空間,加強(qiáng)時(shí)間與空間概念的導(dǎo)入,形成較為完整的、系統(tǒng)的、可運(yùn)用的多媒體藝術(shù)的時(shí)間與空間設(shè)計(jì)方法,為多媒體藝術(shù)設(shè)計(jì)者提供理論指導(dǎo)。 由于本文能借鑒的多媒體藝術(shù)理論較少,所以本論文以相關(guān)學(xué)科的時(shí)空設(shè)計(jì)方法為基礎(chǔ),對(duì)多媒體藝術(shù)時(shí)空進(jìn)行深入剖析,以形成多媒體藝術(shù)時(shí)空設(shè)計(jì)的指導(dǎo)性設(shè)計(jì)理論。多媒體藝術(shù)不僅具備多種視覺(jué)媒體的集成性,同時(shí)是空間、時(shí)間藝術(shù)的集成表現(xiàn)方式。但由于目前沒(méi)有專門的針對(duì)多媒體藝術(shù)的時(shí)間與空間的系統(tǒng)的研究,因此我必須從各個(gè)方面去搜集關(guān)于時(shí)空設(shè)計(jì)的理論方法,由于它同影視動(dòng)畫藝術(shù)同屬視聽藝術(shù)范疇,我們可以借鑒影視動(dòng)畫藝術(shù)的時(shí)空理論以及平面、立體、色彩、光影、建筑、音樂(lè)、繪畫、書法等諸多學(xué)科中的時(shí)空設(shè)計(jì)理論,為多媒體藝術(shù)構(gòu)建符合自身特點(diǎn)的時(shí)空設(shè)計(jì)理論。并利用綜合研究法、比較研究法、個(gè)案研究法、系統(tǒng)研究法、網(wǎng)絡(luò)搜索法來(lái)研究本課題。另外,我在三年的學(xué)習(xí)期間,積累了一定的多媒體時(shí)間與空間方面的專業(yè)知識(shí),在多媒體藝術(shù)作品的設(shè)計(jì)中積累了豐富的實(shí)踐經(jīng)驗(yàn),我已經(jīng)掌握了研究多媒體藝術(shù)時(shí)間與空間的基本理論和方法。但為了本課題的研究更具有科學(xué)性,我閱讀了很多的關(guān)于本課題和相關(guān)學(xué)科中的時(shí)間與空間的書籍,觀看靜態(tài)動(dòng)態(tài)影像資料和展覽,對(duì)其進(jìn)行詳實(shí)的分析、體會(huì)、研究和總結(jié),為本課題研究奠定理論基礎(chǔ)。 本論文主要分四章來(lái)論述:論文第一章首先對(duì)多媒體藝術(shù)時(shí)空的獨(dú)特性做了詳細(xì)的闡述,并得出多媒體藝術(shù)的本質(zhì)特征。多媒體藝術(shù)是以多媒體技術(shù)為支撐,以現(xiàn)實(shí)時(shí)空為基礎(chǔ),來(lái)構(gòu)建多媒體藝術(shù)特有的虛擬現(xiàn)實(shí)時(shí)空,而多媒體藝術(shù)虛擬時(shí)空主要是由虛擬物理時(shí)空和心理時(shí)空構(gòu)成的。論文第二章是對(duì)基于時(shí)間和心理的多媒體時(shí)空構(gòu)建以及多媒體藝術(shù)的多維時(shí)空進(jìn)行分析和研究,并對(duì)多媒體藝術(shù)時(shí)空的存在形式與狀態(tài)進(jìn)行分類研究。多媒體藝術(shù)的時(shí)空是多種媒體集成的新的藝術(shù)形式,是由靜止時(shí)空、運(yùn)動(dòng)時(shí)空以及心理時(shí)空共同構(gòu)成的新型的藝術(shù)形態(tài),而多媒體藝術(shù)中各種時(shí)空元素的不同組合都會(huì)產(chǎn)生豐富多變的時(shí)空藝術(shù)形態(tài)。本論文第三章是對(duì)影響多媒體藝術(shù)時(shí)空的一些外在因素進(jìn)行了分析與研究。多媒體藝術(shù)中各種時(shí)空要素如色彩、光影等能增強(qiáng)多媒體時(shí)空藝術(shù)的表現(xiàn),能豐富多媒體藝術(shù)時(shí)空的變化。論文第四章把所有的多媒體藝術(shù)時(shí)空的理論分析運(yùn)用到多媒體藝術(shù)作品的創(chuàng)作過(guò)程中,并體現(xiàn)在多媒體元素的時(shí)空設(shè)計(jì)中,并舉例說(shuō)明多媒體元素的時(shí)空表現(xiàn),加強(qiáng)理論研究的實(shí)用性。 我們要?jiǎng)?chuàng)造的是一種給人愉悅的多媒體藝術(shù)時(shí)空,這也是我們所要追求的藝術(shù)時(shí)空。多媒體時(shí)空設(shè)計(jì)理論的建立,將會(huì)為多媒體藝術(shù)的發(fā)展奠定良好的理論基礎(chǔ)。
[Abstract]:With the continuous development of electronic information technology, the traditional media is difficult to adapt to a variety of media information integration and real-time information interaction, multimedia art emerged. Multimedia art marks the birth of a new era of information dissemination in the field of arrival. The multimedia art is based on multimedia technology, text, graphics, images, video, animation, sound a variety of media integrated together to form a multimedia display and interactive system for information dissemination and public exchanges play an important role.
With the master of multimedia technology and the multimedia design itself is of interest in the design of the multimedia application has been extended to gradually widen. Multimedia website, product launches, corporate publicity, electronic Loushu, many fields of electronic magazine and multimedia interactive games and multimedia art. As a new audio-visual arts, at the initial stage at home and abroad. No system of multimedia art design too much of the complete art theory. Research on multimedia art design is mainly focus on the discussion on the macro aspects, such as concept, multimedia production, development and application of it and so on, the one aspect of the research is less and less. Most of the multimedia designers is to test the steps to create a multimedia art in the future.
Multimedia art is a panoramic imagination process, is based on the creation of multidimensional space, time, space and art integrated performance, and in the multimedia art design lacks of multimedia art into the concept of time and space. Therefore, the construction should be strengthened on the time of the multimedia art theory, to explore the elements of this space. The main purpose of this paper is the analysis and discussion of multimedia art of time and space, strengthen the introduction of concept of time and space, has formed a complete system, the time and space design method of the application of multimedia art, to provide theoretical guidance for the multimedia art designers.
The multimedia art theory can be used for reference in this paper is less, so the time space design methods of related disciplines as the basis, in-depth analysis of the multimedia art space, in order to guide the design theory of the formation of multimedia space art design. Multimedia art not only has integrated many kinds of visual media, at the same time, space, time and art integrated performance but due to the current study. No system for the time and space of multimedia art special, so I must go to collect the theory and method about space-time design from various aspects, because of it with the film and television animation art audio-visual art belong to the same category, we can learn from the space-time theory of film and television animation art and graphic, three-dimensional, color, light and shadow. Architecture, music, painting, calligraphy and other space design theory, to construct spatio-temporal characteristics of multimedia art. The design theory and using the comprehensive research method, comparative research method, case study method, systematic research method, to study the subject of network search method. In addition, during my three years of study, the accumulation of professional knowledge of multimedia certain time and the spatial aspect, in the design of multimedia works of art in the accumulated rich practical experience, I have mastered the basic theories and methods to study the time and space of multimedia art. But in order to study this issue more scientific, I read about this topic and related disciplines in time and space, many of the books, watch the static and dynamic image data and display, detailed analysis of the experience, research and summarize, lay the theoretical foundation for this research.
This thesis consists of four chapters: the first chapter firstly the uniqueness of the multimedia art space in detail, and draw the essence of multimedia art. Multimedia art is based on multimedia technology, in real time as the basis to construct the unique multimedia art of virtual reality and virtual space, multimedia art time and space is mainly composed of the virtual physical space and psychological space. The second chapter is to analyze and study the multidimensional space time and psychological time and space construction and multimedia based on multimedia art, and the form and state of space-time multi media art classification study. Time is a variety of media integrated multimedia art new art the form is composed of a stationary space-time, new forms of art movement space and psychological space constitute, and multimedia art in various space-time elements The different combinations will produce temporal art form rich and varied. In this thesis, the third chapter is about some external factors that influence the multimedia art space is analyzed and studied. Various space-time elements such as color multimedia art, lighting and other multimedia space can enhance the performance of art, change can enrich the multimedia art space. The fourth chapter of the all the multimedia art space theory applied to the creation of multimedia art, which is reflected in the spatial design of multimedia elements, and illustrate the temporal and spatial multimedia elements, strengthen the practicability of theory research.
We are going to create a pleasant multimedia art space and time, which is also the art time and space we want to pursue. The establishment of multimedia time and space design theory will lay a good theoretical foundation for the development of multimedia art.
【學(xué)位授予單位】:湖南師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類號(hào)】:J04
【引證文獻(xiàn)】
相關(guān)期刊論文 前1條
1 劉洪財(cái);;發(fā)揮電教多媒體優(yōu)勢(shì) 提高美術(shù)課堂教學(xué)效率[J];現(xiàn)代閱讀(教育版);2011年23期
相關(guān)碩士學(xué)位論文 前3條
1 程賢棟;虛擬與現(xiàn)實(shí)[D];中央美術(shù)學(xué)院;2011年
2 陳雯娟;心隨所動(dòng)[D];湖南工業(yè)大學(xué);2012年
3 王靖;多媒體節(jié)目界面的場(chǎng)景化設(shè)計(jì)研究[D];北京印刷學(xué)院;2013年
,本文編號(hào):1430213
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